Pages

Showing posts with label SF. Show all posts
Showing posts with label SF. Show all posts

Friday, November 07, 2014

Movie Review: Interstellar


Let's get the bad news out of the way for those of you who don't have the patience to read an entire review: I really wanted to like Interstellar, but it just didn't move, entrance, or excite me like I thought it would. I give it three stars. Those of you with short attention spans may now move along to other parts of the internet. If you'd like to know why I gave the film this rating, feel free to keep reading.

Obviously I wanted to like Interstellar because I'm a space geek and because it's been quite a while since I saw an upbeat vision of space exploration depicted on film. And let me be fair here: that is what Interstellar provides. And the stakes are high: astronauts heading off to the far reaches of space--via a black hole, no less--to save the Earth. So you've got the broad tapestry we expect from space operas, as depicted by SF Grand Master Brian Aldiss:

Ideally, the Earth must be in peril, there must be a quest and a man to match the mighty hour. That man must confront aliens and exotic creatures. Space must flow past the ports like wine from a pitcher. Blood must run down the palace steps, and Ships launch out into the louring dark. There must be a woman fairer than the skies and a villain darker than the Black Hole. And all must come right in the end.

Without giving too much away, I would say, again, that Interstellar includes most of these ingredients. Plus, as an extra bonus, the director got scientific input from an actual astrophysicist. Also on the positive side, the visuals of entering the black hole are amazing and worth seeing on the big screen. The space hardware, too, is believable. In fact, the spacecraft look very much like NASA hardware (which, in fact, they're depicted to be). Though truth be told, my favorite bits of screen eye candy are the closeups of the planet Saturn. And on the human interest side of things, we have people who are stock characters to serious SF fans: we have our plucky astronauts doing what they can for their own disparate reasons--the hot pilot (Matthew McConnaughey) flying off to live his dream and save his family; the scientist's daughter, out for reasons of her own and following in her father's footsteps; the robot with a sense of humor; and a range of characters who are either worth knowing or easily disposable.

So why does this film disappoint?

Let's start with the exposition--the "world building," as SF writers call it. We've got a future Earth that is dying from some sort of blight that is killing crops, eroding the oxygen in the atmosphere, and shrinking the world's population. The most obvious signs of this negative future are massive dust storms, which call to mind the nuclear winter parts of The Day After. In fact, a few aspects of Interstellar reminded me of The Day After, including the corn-country setting, the blowing dust, the air of despair, and the presence of John Lithgow, who in this film portrays a crusty grandfather instead of the scientific genius (that role is played by Michael Caine, who does much less crying in this film than the last Christopher Nolan Batman film). But the last thing that reminded me of that "epic" made-for-TV movie was the bad acting. Honestly, I can't recall the last movie I saw where I felt the actors just phoned it in, but this film had an abundance of it, including bad acting by a couple of famous actors whom I figured would know better. The best explanation I have for this bad acting is an unfamiliarity with science fiction and its unavoidable technobabble.

Next thing? The buildup. Interstellar suffers from pacing problems and is therefore too long, by about 40 minutes. There would be no shame in curtailing the exposition to get McConnaughey's pilot into space, but Christopher Nolan felt otherwise.

I was going to say nice things about the soundtrack, which has touches of classical Earth themes that will definitely remind audiences of 2001: A Space Odyssey. That is good and bad. 2001 definitely has grandeur, and the Interstellar soundtrack manages to evoke that grandeur in some cases. However, there are a couple places in the film where the soundtrack overwhelms the actors' voices. At the time, I was frustrated because I couldn't understand what the actors were saying. Only later, like this morning, did I realize that the sound problems had been on purpose, which somehow made it worse. A little reminder to Hollywood directors: don't make your game-playing so obvious. As with good written material, you don't want to disrupt the audience's willing suspension of disbelief. If the reader or movie-going audience is made aware of the artifice of what's going on, they are no longer paying attention to the story but are instead paying attention to the storytelling.

Lastly, there is the plot, which is convoluted in places, messy in others, and in some places outright unbelievable. It takes too many steps to get from Earth to the heart of the plot (the "MacGuffin," which was also the name of the bar where I bought a bourbon before entering the theater). And when I got to the MacGuffin, I found that...well, I just didn't buy it. It was like a "high concept" for a science fiction film written by someone who doesn't read a lot of SF but thinks, "Hey, if we do this, it'll be really cool and deep," but it's not.

Which brings me back to my original three-star rating. I applaud Christopher Nolan for making a space opera with a positive view of science, technology, and the human future. And he delivers that...BUT: I didn't care about the characters. The story is too long. The central "high concepts" that resolve the plot make no sense or are muddled. So Interstellar gets three stars from me. Your mileage could vary.

Sunday, September 08, 2013

The Opening of a Million Doors

A poetic diversion for your consideration. I needed to stretch my creative muscles a bit. Enjoy.



The Opening of a Million Doors

Bart D. Leahy

It seems we live a million lives, not one
Each time we make a choice the future shifts
Yet outcomes from our choices aren’t undone
Those futures spread like seedlings cast adrift

Let’s say I’d stayed at home instead of left.
Or never went to college or improved
In that life all my dreams would be bereft
Of challenge or of intellect that’s proved

Or maybe if I’d stopped and lived for love
I could have lived a life that’s poor but glad
Yet that’s a choice I felt impatient of
And chose to live for what my writing had

We make our futures different, you and me
With each small choice we change who we could be.

9/8/13

Monday, March 04, 2013

Fiction Writing, World Building, Etc.

So I started writing the first few pages of a science fiction story, using as my starting point the questions I asked awhile back. The first cut was four pages, around 2,500 words, just to introduce my character and get myself used to writing fiction again (I'm a technical writer for my day job, and that uses the brain cells in a similar way). I have a story path laid out, but I keep going back to those first four pages. My second cut at them was to tighten up the writing and add or subtract useful/useless bits of prose.

However, I'm still not happy with it. If this is to be my introductory text, I need it to do a few things:
  • I need to establish my character. In this case, the scene begins with my protagonist, Mike, doing something atypical for him. A California sun-lover, he is not particularly fond of the cold, so I have him snowboarding. Why is he doing this? In the future I'm writing, people grow up in peer groups of ten ("tens," in fact), where the group will is more important than the individual. Mike does not like being in the cold, but he doesn't want to be disagreeable, either. The social sanctions against noncompliance are too strong. This gives Mike color and attitude because snowboarding rubs him wrong a couple of ways--he's independent-minded and doesn't like complying with his peer group and he doesn't like the cold. As a final layer of character development, Mike is a klutz. He has been genetically designed for intelligence, sociability, and health, but athletic ability appears not to been in his particular mix. So snowboarding presents him with a level of uncertainty and danger. It might sound sadistic, all this stuff I'm doing to poor Mike, but if he began the story happily and well-adjusted, how boring would that be? Science fiction writer Orson Scott Card, in How to Write Fantasy and Science Fiction, challenges new writers to ask, "Who hurts the most in your world?" As a rule, I'm anti-drama in my personal life, but I've learned that my fictional worlds need conflict or the reader gets bored.
  • I need to establish my style. I've read some absolute balderdash over the years, much of it because I was drawn into a narrative by the language of an author's opening paragraph. I've also struggled with or not bothered to buy books that failed to win me over in the first page, paragraph, or even sentence. Effortless or graceful writing takes work, as I've noted from reading the works and the writing habits of one of my favorite contemporary writers, Mary Doria Russell. She'll put a story through 50 drafts or so. Yikes! But the results are truly astounding. Her prose slips over my mind like water, and her stories are a pleasure to read. So the stylistic edit involves what Michelangelo might have called chipping away the unnecessary stone until the figure he saw within the marble appears.
  • I need to establish my world. This is where I need to go next. I've established my character in my mind and how he communicates--I've decided to go with a first-person narrative this time--but now I need to help the reader and myself better "see" the world of 2117. Snowboarding is a contemporary activity, somewhat familiar to a 21st century reader, so what would be different in the future? Several things can change: the board, the rider, or the environment in which the individual rides the board. I've already touched on why Mike is on this mountain, doing something he doesn't want to do. Do I need to do other things to show that social pressure? He's wearing a sapphire implant in place of one eye, and in that eye lives an artificially intelligent adviser that talks to him and provides a head-up display (HUD) to give him guidance and information on everything from the ambient temperature to the state of his health, as for example when he slips and falls while attempting to avoid a rock outcropping. If it's the future, would the board have safeguards to prevent that type of accident? That would reduce the danger and thus the tension. Is the implant really necessary, or has technology advanced to the point where some other mechanism can provide the HUD? Is the climate different? Maybe the future world climate is colder and he's snowboarding in June or July. How "different" do I make my world or character? Science fiction readers are used to being immersed in unusual environments, slang, and technology, with the expectation that the author will explain them at some point. Make things too different or indecipherable, however, and the reader might give up out of sheer frustration. 
The bottom line is, I don't think my scene is quite "there" yet. I need to put my character and through them my reader into the future I have in mind. I'll try to keep these entries going as a way to keep myself honest and help the interested reader or writer understand my personal creative process. If you have specific questions, I'll be happy to answer them.

Thursday, February 14, 2013

World Building

Lots of information in my brain these days, either from my job or activities related to my job, so I'm starting to get the urge to write science fiction (SF) again. Problem is, I write differently now than I did in my 20s, when I was kicking out a story a month. I want to understand the "universe" (or "world") I'm creating better before I just jump in and write. I ask a lot more questions and try to understand the rules of some future society. Here are some of the questions that are coming to mind as I lay the groundwork for whatever might come next:
  • What is the weather/climate like (on Earth)?
  • What do dwellings/homes look like?
  • What's the world population?
  • How do most people get around?
  • What's the fastest means of transport?
  • What does a ticket to the Moon cost?
  • How many people live in space?
  • What is the family structure?
  • How do people spend their time?
  • Is there any violence?
  • Why do people leave Earth?
  • What do people wear?
  • What are the norms for beauty?
  • What are the norms for romantic relationships?
  • What are the major taboos? Jokes?
  • How do people relax?
  • Is there any privacy?
  • What's considered a luxury?
  • How is political power determined?
  • Who are the popular people?
  • How do people treat their parents?
  • Who's at the bottom of the totem pole?
  • How do people curse?
  • How is depression treated?
  • Who cares for the children?
  • What is school like?
  • What is the primary form of entertainment?
  • What (or who) do most people aspire to be?
  • What are the most important gadgets?
  • Who are the worst villains?
  • What do people eat?
  • What are the arts like?
  • How do people evaluate virtue? Vice?
  • What's considered impossible?
  • What do they take for granted that we would find a miracle?
  • What do we take for granted that they would find horrible or primitive?
  • What do they worship and how?
So those questions will form one piece of the puzzle. Other factors include economics and technology. That, and I got the SF bug from attending the Tennessee Valley Interstellar Workshop, so I'm trying to think about the people who would willingly join an interstellar expedition if they live in a world of peace, plenty, and progress. It might be as easy as Jean-Luc Picard saying, "The acquisition of wealth is no longer the driving force in our society. We seek to better ourselves and the rest of humanity." However, I find that statement a bit elitist and condescending. Is there another way to say that? Might there be other motivations for seeking out strange, new worlds?

A last piece of my current puzzle? Those actual strange, new worlds that telescopes like Kepler are discovering on an almost-daily basis. They are seriously different from Earth, and not in ways that result in just a slightly greener girl for Captain Kirk to flirt with--I'm talking seriously different: much higher gravities, atmospheres, axial tilts, temperatures, landscapes, resources, chemical bases of life. Are human beings really ready to cope with intelligent aliens that speak in sonar (dolphins) or reproduce by mitosis or that have no concept of the individual ego?

The future will be different--how different? How can a writer living very much in this world conjure up what life will be like for future star travelers who have never known hunger? And what sorts of adventures will those people have trillions of miles away from home? Plenty to think about, which is why I read and write SF in the first place.

Sunday, July 25, 2010

Movie Review: Inception

It's been awhile since I went to the movies, but the raves I heard about this film from a couple of fellow science fiction geeks seemed to make this film a must-see. I'm glad I listened. Inception is an inspired movie.

The trick with reviewing or recommending a seriously gimmicky SF movie is knowing how much you can or have to explain without blowing the whole thing. I'll make this simple: if you're not a fan of science fiction or movies with multiple timelines going on, you might want to pass. Imagine, if you will, technology (mysterious portable boxes and "compounds") that enable specially trained individuals to enter other people's dreams and then steal secrets out of their minds. That's the MacGuffin for this film. The visual effects involved in entering people's dreams are likewise mind-bending and worth seeing on the big screen.

But what makes this movie inspired is what writer-director Christopher Nolan does with it. He manages to incorporate dreams within dreams (and then some!). He plays with memories, with long-lost emotions, with the psychology and implications of manipulating others' minds. I was hooked.

The acting in this film, too, deserves special notice. Leonardo di Caprio, never a favorite of mine, has finally starred in a film that a) I wanted to see, but more importantly b) one in which he didn't just act like a Good Looking Movie Star. He manages to convey some serious acting chops as he deals with his rather shady line of business and complicated emotions related to his wife. His sidekicks are an interesting bunch of polished rogues who manage to come across as wholly developed personalities. Convincing acting matters in a complicated plot like this.

Another thing I enjoyed about Inception is the overall pace and tone of the story. The technologies (MacGuffin) are taken as givens in this "world." Aside from throwing in exposition to help the uninitiated get their bearings, the characters take the machinery for granted and focus more on doing their jobs. This is what some of the best SF does. Inception had the feel of a thriller/adventure written by Robert A. Heinlein, Theodore Sturgeon, or Alfred Bester. It's set in our own world and time, more or less, but they're able to do these crazy things with dreams, and the audience is taken along for the ride to see what happens.

I envy Christopher Nolan's talent. That he's a year younger than me chafes only a wee bit. :-) My buddy Doc informs me that Nolan wrote this script as well as the scripts to both of his Batman films and Memento, which I have not seen but also dealt with a lot of scene/time-shifting. Nolan's two Batman movies are like Inception in that they concentrate on characters in extraordinary circumstances rather than on the machinery or externals that make the circumstances unusual (dream invasion, costumed superheroes). In this way he is able to tell better and more subtle stories than, say, James Cameron's heavy-handed Avatar, which is akin to a technophilic "message movie," which can get tiresome.

I look forward to seeing whatever Nolan comes up with next. He has made me a dedicated fan.

Saturday, July 10, 2010

Potpourri CXLIV


The fun continues...


Culture

From Phil: Let's just call this "stuff" kids have ruined.

From Kate Down Under: European spacecraft approaching an asteroid.

Here's an interesting idea: a fundraiser to create a science fiction novella market.

No WAY! Viggo Mortensen starring in a movie about Sigmund Freud and Carl Jung? Way.

From Tracy: An online program for history writers.

Multi-media visions of life at a lunar settlement.

Evolution as depicted in graffiti.

Star Wars-themed cereals. No, really.

Wonder Woman is getting a remake of her costume/uniform. There were a few alternate suggestions...

For Anika: the Octopus has spoken on the World Cup. Also, be on the lookout for unicorn crossings!

That cat's gonna eat your eyes when you die alone!

Okay, you've got to be a serious geek to appreciate this. I am, so I do. ThinkGeek.com sells t-shirts with logos from fictional companies that are depicted in science fiction stories. For example, Cosa Nostra Pizza is a mafia-run pizza chain in Neal Stephenson's Snow Crash. If someone gets the inside joke, you know they're probably someone worth talking to...or so geek social theory goes. 

I'll just tee this up without comment.

Lindsey Lohan going to jail for 90 days. Yawn.

The world’s ugliest footballer (soccer player) http://www.breitbart.com/article.php?id=CNG.7a45d8e08d846949099d5b95a1fa7ea4.871&show_article=1

“Wine product” is to wine what “processed cheese food” is to cheese, apparently. http://eatocracy.cnn.com/2010/07/06/you-have-now-been-warned-about-wine-product/?hpt=Sbin

Someone has made a satire on domestic terrorism. No, really. 


Oh, cool! Someone has archived Omni Magazine online! I was a fan and subscriber.

Just watch this trailer. I don't usually go in for French films, but this sounds fun!

Education

Kids in the Orlando area are skipping college for other options, including the military and trade schools. I don't think this is a bad thing. College isn't for everyone (or am I not allowed to say that?).

U.S. Politics

From Jerry Pournelle: Arthur Laffer on how to fix the economy. His recommendations, of course, will never be implemented.

After a long battle in Congress, EADS (the parent company of Airbus Industrie) is once again making a bid on the U.S. Air Force tanker contract. Here's another article on that whole fiasco.

Want to irritate the Transportation Security Administration on your next airplane trip? Consider wearing one of these t-shirts.

Cory Doctorow has an interesting piece on the "jobless recovery." With 9+ percent unemployment, how do you even CALL that a recovery?


A reminder on monopsony and that Uncle Sam is currently the largest and most viable customer for the space business. 


What happened to the "Republican attack machine?" Democrats are digging hard for dirt on GOP candidates in the 2010 elections.

Job killing? Nonsense! The administration is pro-business. Didn't you know?

Indiana is one of four states (I believe) that is running in the black. How? Check this out




Science, Technology, and Space
 
From Dar: What the oil spill would look like on Day 360 if it's not stopped by then.
 
No, the government is not developing an internet "kill switch." Here's what they are doing: http://online.wsj.com/article/SB10001424052748704545004575352983850463108.html?mod=WSJ_hpp_MIDDLETopStories Doc's comment: Fascinating. Makes a ton more sense than the earlier article about the government having an Internet "kill switch." Monitor infrastructure networks for signs of intrusion, use crazy-good NSA countermeasures to foil those attempts to shut down power grids, etc. The areas mentioned in the article (utilities, public transit, air traffic control) are already beholden to various government regulatory agencies, so I'm not seeing the "Big Brother" threat here, honestly.

Robots making driving safer? Hm...
 
Work is now progressing on a solar-powered aircraft. They were going for a 24-hour test flight. Still, what do you do if you're based in Seattle or Alaska or a very high load factor? I'd say that we're awhile away from making this standard operating equipment at O'Hare International Airport.

A variety of techno-links:

From Lin: an experimental lunar lander being worked on at JSC.


This is weird: apparently food in a virtual environment can trigger stress in people with eating disorders.

Wednesday, July 07, 2010

Wayhomer Reviews

Howdy, folks!

If you find yourself holed up at home on a long weekend, have geek-minded sensibilities, and also happen to be a fan of big, dumb action movies, you might give NeedCoffee.com's "Wayhomer" movie reviews a try. The concept here being, Widgett (Widge) Walls, a blogger for Need Coffee, holds forth on whatever movie he's just seen, doing so on a camera in his car on his way home from the theater.

I know of Widge through my buddy Doc at work. I've never actually met him, but Doc describes him as "an extroverted Doc," and I'd say that's about right. Like Doc, Widge has a nearly encyclopedic knowledge of movie genres, tropes, styles, and conventions, not to mention comic books and sci-fi. Both Widge and Doc favor black jeans and black t-shirts with some strange imagery on them, and they both have the ability to spout off rapid-fire snarky remarks from the top of their minds, much as I do. Doc has more of an English major-geek bent to his "geek-fu," Widge has a beard. That seems to be it as far as differences go. I guess the fact that I consider all this cool goes a long way toward explaining my friendships.

Anyhow, I was curious about Widge's thoughts on The Last Airbender, the latest M. Night Shyamalan fantasy, as the film looked interesting to me. This was the first review of Widge's I'd watched in the Wayhomer format--I'd read quite a few on Need Coffee--and I was hooked. In 10 minutes, 41 seconds, Widge delivers one of the most hilarious verbal demolitions of a film I have watched since Siskel and Ebert took on Smokey and the Bandit 2. So after this review, I decided to watch all 24 (now 25 at this writing) of Widge's Wayhomer reviews for sheer amusement's sake. On the whole, I was not disappointed. My second-favorite review is Widge's take on Sex and the City 2, because he watched it on a dare by his readers and apparently hated it so badly that he became disoriented walking back to the car.

So what makes the Wayhomers so much more entertaining than, say, Leonard Maltin or Gene Siskel (minus Roger Ebert)? Well, Widge talks like a lot of my friends, which is to say, a comic/action/sci-fi movie geek. He knows the genres, knows what works and what doesn't, and is able to identify when films do well at what they're supposed to do. He isn't as animated when going outside those genres (Sex and the City aside) because that isn't his element. However, put him onto something like Avatar or The A Team, and he can give you a convincing explanation for why you should or should not see the movie, and under what conditions (pay for the 3D big screen vs. rent it via Netflix). In short, Widge is an excellent critic because he can tell you why something sucks (or doesn't) without spoiling the plot for his audience.

There are a couple of conventions in Widge's Wayhomers that have also become standards of their own, so much so that you can't help catching them once you've seen them a couple times (or, in my case, a couple dozen times). He seems to have had his format in mind from the beginning, and has stuck to it religiously since then. Every entry begins with Widge coming to the car, leaning his head over the top of the door, and saying, "Howdy, folks." You expect to see Widge in black jeans and a black t-shirt (and sunglasses if it's sunny). You expect him to gripe about the weather in Atlanta, regardless of what it is. You expect him to get an actor's name wrong at some point. If he's on the expressway, he'll just vaguely wave before saying "'Bye." He will often rate the film based on "cups" (of coffee) vs. stars, in honor of the Need Coffee web site. Just before the end, you see who the "camera wrangler" is for the episode. And yes, in less than 11 minutes, you can expect Widge to provide a decent, entertaining and shoot-from-the-hip lecture on why you should or should not see a particular movie. You don't have to watch them all at once like I did, but the Wayhomers are still worth watching. However, you might not appreciate Widge's approach if, perchance, you like movies like Sex and the City 2. Just sayin'. 'Bye!

Monday, July 05, 2010

Potpourri CXLIII


I know, I know, I really should be outside getting some exercise in the fresh air, but it's my day off, so I'm spending it in whatever lazy fashion suits me best: in my case, blogging, hitting golf balls, and having a couple of brewskis. You enjoy the holiday your way, I'll do it mine.

While I am no longer working for Constellation/Ares, my cube is still located where the Ares Projects are based. And yes, I still care about the fate of the project. It now appears that Congress is punting on passing the federal budget on time or putting any money behind their complaints about how the Administration is treating NASA. So the program--what's left of it--will be in zombie mode until someone attaches the electrodes and gives it new life or it's put down like the wounded pet that it is. Oy.

From Doc:

  • A little caffeineated humor. Need a t-shirt that expresses your mental state? Try this.
  • And why? Because a story on NPR indicated that caffeine might, in fact, be good for you.
Oh yeah, and speaking of the Constellation Program, the Obama administration has released a new space policy. I have thoughts, but will be judicious about posting them.

  • Observation #1: Human space exploration is not listed in the top-line summary of priorities.
  • Observation #2: While there's an emphasis on "space nuclear power," that could any number of things: nuclear-powered batteries (what we use on Cassini/Galileo now); space-based nuclear reactors for powering ion drives or other flavors of propulsion that result in radioactive by-products in space; or it could mean starting up a NERVA or Orion type of vehicle, which would actually use nuclear explosions to accelerate spacecraft. We'll have to wait and see.
  • General comment: In theory, international cooperation is a good thing, and gosh knows the previous administration (President and NASA) did not go out of their way to push for it in space. However, there are always challenges when you deal with international partners. For example, what if we stop getting along with a major partner (e.g. Russia) over some unrelated political/military fracas? If Russia provides critical components for the mission, would the mission be stopped by diplomatic problems? And then there's our nation's oh-so-fabulous export control laws, which in theory prevent people who don't like us from getting hold of our sensitive technology, but in reality can prevent international teams from working with us because we can't allow them to see how our technologies work, or vice versa. Hopefully the administration will at least fix ITAR before putting international partners on the "critical path" for any future missions (i.e., making their participation essential for success).

Need your business cards refurbished/redesigned? Check out this site.

A variety of things I found through random surfing:
Are you really into seeing science stuff? Would you like a trip to Sweden? Check this out.

If you're a big fan of living on the Moon, you might enjoy the Moon Miners' Manifesto, the newsletter of the Moon Society. I don't want to live on the Moon, personally. I like Earth. But I wouldn't mind staying at a hotel on the Moon, say with a nice view of the Earth...

From D2: a graphic designer gets a little snarky with a friend who wanted him to do something they bloody well could have done themselves. I've tried things like this, but it usually damages friendships.

Got this through my space-geek sources:

More on the Times pay wall: http://au.biz.yahoo.com/100702/31/2e1qz.html  Did you know there are only two Space Shuttle missions left? Mark your calendars: November 1 and February 26. We'll miss human spaceflight when it's gone...
Space Studies Institute Space Manufacturing 14: Critical Technologies for Space Settlement at NASA Ames Conference Center October 30-31, 2010!



Thirty five years ago, NASA Ames Research Center was the site of the first large technical study of space settlement. We have made significant progress since then, but with the prospect of low cost space transportation in the near future, now is the time to reinvigorate research and collaboration on the critical path technologies needed for space industrialization and settlement. The 14th Space Studies Institute conference on Space Manufacturing continues in the spirit of the Princeton Conferences initiated by Prof. Gerard K O’Neill in 1974.


The Space Manufacturing and Space Settlement Conferences have always given SSI attendees great value. This conference is the only one solely concerned with the science and engineering of humanity’s expansion into the solar system. Its most important function is to bring together the engineers, entrepreneurs and researchers who do the real work. New space companies and new institutions have formed from collaborations forged at earlier conferences. We hope that this and future annual SSI conferences will be as fruitful.


The specific purpose of Space Manufacturing 14 is to identify and recommend critical hardware research that can be conducted now by SSI, NASA and other organizations.


Registration opens July 7, 2010


*Registration is $250 for a full two day conference (Saturday October 30 & Sunday October 31), which includes a catered lunch for both days and a Friday night Wine Reception.
*Saturday, October 30th, Buffet dinner $35
*Our Official Hotel for this event is the lovely Sheraton Sunnyvale. Exclusive to SSI attendees, a special rate of $89 per night includes an exclusive Shuttle pickup and drop off between San Jose Airport and the Hotel (until 9pm on Friday, October 29, Saturday, Sunday and Monday), transportation to and from the NASA Ames conference center...plus free High Speed Internet in each SSI guest's room.



For history buffs, a time-lapse animation of Middle Eastern empires: http://www.mapsofwar.com/images/EMPIRE17.swf

This sounds interesting: someone is developing a crowdsourced documentary: http://www.onedayonearth.org/

An online introduction to Einstein’s thought: http://www.youtube.com/view_play_list?p=FE3074A4CB751B2B

Using “cognitive surplus” to change the world? http://www.openculture.com/2010/06/clay_shirky_how_cognitive_surplus_will_change_the_world.html


 
Like me, my buddy Martin luckily got moved off of Ares and onto other duties, including speech writing for executives at Marshall Space Flight Center. I suggested the following books/links to help him "think like an executive." Or something. Here to help...
 
Lend Me Your Ears: Great Speeches in History: http://www.amazon.com/Lend-Me-Your-Ears-Speeches/dp/0393059316/ref=sr_1_1?ie=UTF8&s=books&qid=1278081799&sr=8-1

Bartlett’s Quotations: http://www.bartleby.com/

The Complete Works of Shakespeare: http://shakespeare.mit.edu/

Not sure civil servants are allowed to quote the Bible anymore, but what the heck: http://www.blueletterbible.org/

This site is useful for finding random “stuff” out on that-thar interwebs thingy: http://boingboing.net/

Also, if you want to absorb the zeitgeist of the early 21st century (and understand what sorts of books that managers/leaders read), consider the following:


Outliers (Basic theme: there are other things that account for success than money, luck, and hard work. Stupid.) http://www.amazon.com/Outliers-Story-Success-Malcolm-Gladwell/dp/0316017922/ref=sr_1_1?ie=UTF8&s=books&qid=1278082187&sr=8-1

The Wisdom of Crowds: http://www.amazon.com/Wisdom-Crowds-James-Surowiecki/dp/0385721706/ref=sr_1_1?ie=UTF8&s=books&qid=1278082257&sr=1-1

The Black Swan: The Impact of the Highly Improbable: http://www.amazon.com/Black-Swan-Improbable-Robustness-Fragility/dp/081297381X/ref=sr_1_1?ie=UTF8&s=books&qid=1278082272&sr=1-1

Freakonomics: A Rogue Economist Explores the Hidden Side of Everything: http://www.amazon.com/Freakonomics-Economist-Explores-Hidden-Everything/dp/0060731338/ref=pd_sim_b_12

The World is Flat: A Brief History of the Twenty-First Century: http://www.amazon.com/World-Flat-Updated-Expanded-Twenty-first/dp/B002N2XI02/ref=sr_1_4?ie=UTF8&s=books&qid=1278082396&sr=1-4

The Paradox of Choice: Why More is Less: http://www.amazon.com/Paradox-Choice-Why-More-Less/dp/0060005696/ref=sr_1_1?ie=UTF8&s=books&qid=1278082577&sr=1-1

Fish! A Remarkable Way to Boost Morale and Improve Results:
http://www.amazon.com/Remarkable-Boost-Morale-Improve-Results/dp/0786866020/ref=sr_1_1?ie=UTF8&s=books&qid=1278082506&sr=1-1

Servant Leadership: A Journey Into the Nature of Legitimate Power and Greatness
http://www.amazon.com/Servant-Leadership-Legitimate-Greatness-Anniversary/dp/0809105543/ref=sr_1_1?ie=UTF8&s=books&qid=1278082603&sr=1-1. (Okay, most leaders are NOT reading this one...but more of them should. A great recommendation I got from D2!)

 
Apps, apps, and more apps...I got a little spooked today trying the "Shazam" app on my iPhone for the first time. The gag is, you turn it on, put the iPhone up close to the radio, or even sing a few bars of a song, and it will identify the song's title and artist. That's just creepy. Oh, and speaking of apps, the U.S. Government is now getting in on the act, as reported by my buddy Dar.
More on Constellation: job losses are now estimated at around 5,000 people nationwide. Boo.

John Logdson is apparently a mentor of the folks who created the current space policy. Here are some of this thoughts here.

From my buddy Melissa, a short movie on teamwork.

From Anika, for Star Wars and Joss Whedon fans: a "Joss Whedon is my master now" t-shirt.

From Lin: News coverage of the oil spill is now being regulated.

And lastly, steampunk is making a bit of a comeback, in a variety of formats, including computer keyboards and apparel. For those unfamiliar with steampunk, I recommend reading The Difference Engine by Bruce Sterling and William Gibson. It's an alternate history science fiction story in which Charles Babbage got his mechanical computer ("difference engine") to work in the Victorian Era, thereby extending the Victorian aesthetics into the future.

Thursday, January 07, 2010

Novel Writing

To refresh my creativity and fulfill one of the items on my "bucket list," I've started work on a science fiction novel. To date, I've written one novel-length work and one book-length nonfiction book, both unpublishable for matters dealing with trademark violations or employment agreements rather than quality (I'd like to think). In any case, my primary fiction outlet has been short science fiction, with "short" getting up to as high as 60,000 words, but a novel is something else. That's usually 120,000 words or longer these days.

A science fiction novel requires a lot more work. As I noted in my previous entry, the SF author must be technically accurate (but innovative) as well as interesting and readable. Oh yeah, and entertaining. And all this technical background must feed into believable characters that the reader cares about, solving realistic problems or engaging in plausible relationships...at least that's what the good stuff does. I have set myself quite a task.

My ESL tutoring student wanted to know how I was approaching this work, since novel writing is quite a bit different from short story writing. In truth, I've never written a novel before, so this is new to me. I have different things that need to be done to make this story work.

Characters and plotlines I can work out without a lot of research. There are characters I have in mind, experiences I want them to have, and outcomes I want them to achieve. That means sitting down before the keyboard or wandering the street or staring into the void while I imagine the details of these imaginary people's lives and how they will unfold.

The science and technology will take more research. I am now blessed to work at NASA and to be more familiar with space technologies and how they work. Which ones do I use? Which ones seem most plausible? How will my characters interact with them? Another blessing in my current line of work is that I'm surrounded by smart people who know the hardware and can correct me if my descriptions or speculations go off the reservation.

Additional research will be needed to consider future history. What's going on today? What do I think is likely to happen with politics, culture, and behavior in the next 25 years? Do I project my preferred vision for the future or just what I think is most likely? What lessons do I teach (without beating people over the head)? What warnings do I give? What trends do I think are important?

This is all part of what SF writers call "world building." As with historical fiction, detective stories, or any other type of fiction, your characters need to behave realistically within the constraints--philosophical, technical, cultural--imposed by the genre and milieu you're creating. If I've done my job right, at the end, my readers will have some feeling for that other world, its people, and the lessons to be learned from both.

So what kind of story do I want to tell? Without getting into specifics, I'll try this: I am interested in the psychological and social effects of human beings living on other worlds. The "new frontier" and other analogies are used to sell space to the public, but the reality is quite different. It's not just the environment that must be contended with, but the personalities of the people in the tuna cans, the mission they must perform, the conditions inside those tuna cans, and the time the crew has been given to achieve the mission. And as Kim Stanley Robinson demonstrated so ably in Red Mars and its sequels, there is two-way feedback to consider between the explorers and the people back home. So I want to understand what it will mean for people in the 21st century to live and work in space.

On the character level, there are several stories I want to tell, most of which revolve around the theme of learning to get along with the people around you. It's a paradox that happy people don't want or need to explore. Dissatisfied, restless people are the ones who feel the wild urge to explore other worlds far disconnected from most others. And yet if you fill a spacecraft or space colony with restless, cranky individualists, what sort of social dynamic does that set up? Ten years of working in and observing the space advocacy community has convinced me that achieving peace and cohesiveness would be neither easy nor necessarily achievable. And then you throw on top of that the high-powered drive required to be accomplished enough to be a NASA astronaut, and you can see why it's surprising that the Lisa Nowak situation wasn't the first.

And then there's this: nearly 15 years ago, when I was feeling useless and put-upon by my career, I said, "Hold on, pal. Quit your b!tch!ng. If this isn't the life you want, what the heck DO you want?" And I answered myself, "I wanna go into space." The answer to that question probably marked my transition to adulthood because nearly every professional development action I took after that fed that particular goal in one way or another. After a lot of hard work, shazaam! I finally got the space job I wanted. Not going into space, obviously, but working for the space business, anyway, so that much was right with the world.

But the more I've read and watched this business, the more I understand what's involved in being an astronaut or even a space tourist, the more I realize that I don't think I want to go into space. Falling sensations, confined spaces, isolation from others...really? You wanna do that forever? Now I'm not so sure. So there are practical considerations here. Since I first decided I wanted to go into space, my life has made a quantum leap in improvement. I am not that same restless, cranky 25-year-old who wanted to get the heck away from people and explore for the sake of exploring on my own. I have more connections here on Earth now, more happiness, less angst. And then there are all the psychological issues listed above. Plus the simple physical risks that one must endure: acceleration, low to no gravity, radiation, little to no atmosphere, dust and finer particles that create havoc with one's breathing, or just flat-out poisons in the atmosphere that we don't know about yet.

Am I saying that no one could or should try to live in space? No. I'm just not sure I should be the one to go. But you never know. Until the story is finished, I'm not sure where I'll end up. So there are lots of things to consider in this exercise. It's work, but it's fun work, because I'm daydreaming on paper and sharing my ideas on paper. I just need to do a little writing every day. No sweat.

Friday, July 03, 2009

Potpourri LXIII

Eventually I'll finish the laundry, shower, and get dressed. However, I have to maintain that image of the "pajamas media," right? Off we go...

Three from Melissa on recovering/refurbishing old data from the Apollo program. As M noted, "What were they thinking?"

From Lin, an analysis of the cap and trade bill, which doesn't just touch evil utility companies, but also the sales of private homes. Ya know, it really would've been useful if members of Congress had read the bill before voting for it.

Some less-than-warm-and-fuzzy thoughts about the future of NASA from one of Jerry Pournelle's readers.

Was sexual liberation a good thing for love and marriage? Some thoughts here. (Note: occasional saucy language included.)

NASA now has a Twitter feed in Spanish. Bienvenidos a las estrellas, y'all!

Now this is fun: Air New Zealand's video safety notice at the beginning of their flights features crew members wearing nothing but body paint. The DUDE (Down Under Defense Expert) informs me that the "Nothing to Hide" campaign is ANZ's attempt to stick it to a competitor, JetStar, which has a lot of hidden fees for baggage service, etc. Love that Kiwi sense of humor.

Speaking of baring it all on airplanes, a flight was diverted after a New York man decided to get utterly nekkid.

And since I'm in the neighborhood, a computer glitch caused massive delays for United Airlines flights at O'Hare.

Soap operas in space? Alas, yes. This is much different from “space opera,” which is a specific sub-genre of science fiction. A space opera is something like Star Wars or Star Trek or Battlestar Galactica: heavy on the drama, light on science fact, and usually concerning issues related to a unique (space) environment. A soap opera in space is a romance that just happens to have space as a background. Expect a lot of bad writing, cheeseball special effects, and incredibly bad science. Pardon me if my SF snob shows...

And that's about it for now. The first load of laundry is done, so I can get outside. Have a safe and enjoyable Independence Day weekend, enjoying what freedoms are allowed to you.

Thursday, May 22, 2008

I amused a fellow space advocate yesterday when I told him I was taking a break from all my space stuff to read some science fiction. I was only partly kidding. Book reading does relax me, and yes, I was reading science fiction, but it was not about space. Or rather, it was not set in space or primarily concerned with space. However, Larry Niven and Jerry Pournelle, being two of the giants in the SF field, would be remiss if space didn't show up somewhere.

So if Oath of Fealty isn't about space, what IS it about? Set in the near future (the book was written in 1980), Niven and Pournelle describe the dramatic possibilities of a structure called an arcology. What, exactly, is an arcology? Put simply, it is an entire city enclosed within one building. The concept was invented by Paolo Soleri, an architect and protege of Frank Lloyd Wright. In the story, a large conglomerate takes advantage of an urban riot in Los Angeles, which leaves a large stretch of land burned out and dilapidated, to build Todos Santos ("All Saints" en espaƱol).

The most important aspect of Todos Santos to its designer, Tony Rand, is that it was designed to be independent of the city around it. In essence, Rand thinks of Todos Santos as a starship. In addition to this drive for self-sufficiency, the "Saints" have established a semi-feudal culture, with oaths of fealty (loyalty) given to the arcology's adminstrator and its society in return for round-the-clock surveillance and protection from the world outside Todos Santos. Alas, the "outside world" the authors describe is not far different from our own, with the things to be protected from including bureaucratic regulations, crime, and taxes. The organization running TS pays the citizens' taxes, helps them get started in business, and provides a safe, high-technology society in which to raise families.

There are, of course, people who might reject such a structure or lifestyle. These individuals are represented by the FROMATEs ("Friends of Man and the Earth"), who would be called eco-terrorists today. The Fromates occasionally perform raids on TS, everything from disturbing the peace to pouring LSD into the water to actually setting off bombs. The story centers on this conflict and the tensions between TS and the poorer city of Los Angeles around it.

Normally, in a Niven-Pournelle collaboration, we get a healthy dose of lecturing (courtesy of Dr. Pournelle, whose brain I envy). However, while the authors are swift to defend the arcology on quality of life and cultural grounds, they say surprisingly little about the ecological impacts or benefits of TS. And that's surprising, since eco-terrorists are primarily motivated by ecological issues.

Arcosanti is Paolo Soleri's prototype arcology, which was begun in the Arizona desert and has never been completed, but began as an ecological project. For example, this quotation from the Arcosanti website would have sufficed:
An arcology would need about two percent as much land as a typical city of similar population. Today’s typical city devotes more than sixty percent of its land to roads and automobile services. Arcology eliminates the automobile from within the city. The multi-use nature of arcology design would put living, working and public spaces within easy reach of each other and walking would be the main form of transportation within the city.
That sort of argument might have provided a better technical grounding for the advantages of Todos Santos.

On a storytelling level, Oath of Fealty is brisker, less ambitious, and has fewer characters to keep track of than Lucifer's Hammer. It's a little more fun as well. For instance, to discourage or mock "jumpers" who climb to the roof of TS to jump off, Tony Rand added a high-dive board. One guy backs away from the board, and Rand says, "Call it evolution in action," a catchphrase that repeats from there on. There is a bit of a social Darwinist attitude to the "Saints," which explains its popularity; the Saints are unashamedly upscale people, sort of like the folks that populate gated communities today. They pay for their security/comfort, and they expect it to be delivered. They don't have much love or patience for regular Angelinos, and the feeling is mutual.

Oath of Fealty is interesting to me because the whole concept of an arcology is just cool. Could it be done today? Undoubtedly. Will it be done? Consider this: if you added several levels of apartments to the top of the Mall of America, you'd have a close approximation of Todos Santos. The "Town Center" developments sprouting up around the country are also similar: small, contained shopping areas with upscale housing nearby. If you've got all the necessities of life (via stores) nearby, you need not ever leave your neighborhood.

There's also the question of industrial feudalism: are we approaching such a state, with aristocrats in "high castles" and the lower classes outside the walls looking in? I'd say we are. It might not be the ideal situation, but that depends on what your ideal is. Do you like stability? Medieval feudalism was stable for 800 years (~500-1300 A.D.). Laissez-faire capitalism lasted about a century in the U.S. and UK (1776-1893). After that, it mutated into welfare-state capitalism. Industrial feudalism as Niven/Pournelle describe it would allow for some freedom of movement and advancement through capitalist endeavors, but would be kept in check by constant surveillance. A lot of the current generation is used to cameras everywhere--perhaps that wouldn't be such a great stretch. In any case, Oath of Fealty offers the reader an easy-to-read story and an insight into another way of life. That's why SF fans read what they read.